At every other level, it gives a wizard a 50-50 shot of killing another wizard, that always hit. Foundry is a modernized, better-than replacement for Roll20, which prioritizes modding support. Starting at 3rd level, you can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. Night Hag Items: A night hag carries two very rare magic items that she must craft for herself If either object is lost, the night hag will go. If the attack roll scores a critical, the missile does 5d4 force. For example, magic missile and scorching ray aren’t eligible, but ray of frost and chromatic orb are. Magic Missile is a spell you can split between as many enemies as there are darts if you please, so maybe that's why it does this, but if you roll for each individual dart using the. Short, slender items typically made of wood, wands let you cast a specific spell without expending a spell slot. Expand user menu. Magic Missile. Well, RAW, damage against a creature at zero HP count as 1 death save. She whirls among them, knocking their blows aside and sending them reeling, until at last she stands alone. A wand of magic missiles, also sometimes called a wand of magic missile, was an uncommon magical item, that was capable of firing magic missiles. A missile counts as a monk weapon if it is thrown using Deflect Missiles; it deals its damage or Martial Arts damage (the monk’s. Level: 1. It is one of several "magic" grenade mods that were added to Borderlands 2 with the Tiny Tina's Assault on Dragon Keep DLC. Each dart hits a creature of your choice that you can see within range. In those 3 castings I did 204 damage. I also knew that. 5+1) = 7 damage per use. I'm thinking of making an uber-specialized Magic Missile wizard. However, eldritch blast does proc it because it has multiple. No, you can't. Guaranteed 3x 1d4+1 damage for an average of 10. 597 4. The rules for Shield. Non lethal damage in Advanced Dungeons & Dragons 5th edition refers to any damage that doesn't directly kill a creature by bringing it to, but not below, 0 HP. the spell deals more damage, magic missile at level 1 deals 3d4+3 where as your eldritch blast deals 1d10+3 (not 4 you said you had a Char of 16 not 18) once you get agonizing blast with 2 levels in warlock, your average damage, if eldritch blast hits, would be 8. A creature that takes this damage cannot regain hit points until the start of your next turn. These schools are Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, and Transmutation. It is specific about what events cause it to end. 375 damage per use. For 1 charge, you cast the 1st-level version of the spell. RELATED: Dungeons & Dragons:. While six of the game's core classes are spellcasters that are based around the use of magic, nearly each of the game's martial classes are capable of wielding magic through specific subclasses. According to Jeremy Crawford, you roll once, add one and multiply that by the number of missiles. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the. That's topped by a single Greatsword attack by an 18 STR fighter (11 avg). Nope. For example, a 3rd-level character could create a wand of magic missiles (an uncommon item), as long as the character has spell slots and can cast magic missile. Swift Shield (Sp): A force missile mage realizes the need to defend himself against the magic missiles of other spell casters. How do you decide what magic items a store should have, in terms of rarity and. And automating Magic Missile’s damage to replace manually rolling and calculating is also fine. “This is a conjured missile equivalent to a magic arrow, and it does full damage (2-7 points) to any creature it strikes. Max of 10 and averages at 5. 128How Does Fury of the Small Work with Magic Missile? Magic Missile is a spell that deals damage, so Fury of the Small can be used when casting it. )Witch Bolt requires you to stay within 30 feet of the enemy, which is very uncomfortable for a wizard. Yes. No, Magic missile is not an attack. So not only is the damage of the magic missle guaranteed (no save throws / attack roll) but it does that damage instantly while melfs arrow does only 10 dmg instantly and the other 5 delayed. Now obviously only casting Magic Missle would be boring and easy to counter with Shield so I'm looking other spells that can be reasonably flavored as being related to Magic Missile. Each dart hits a creature of your. At first level, you might be rolling 3d4+3 damage for your magic missile spells, giving you a result of 6-15 points of damage. A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. If you're mage has Spell Sniper, full cover is treated like half, half cover like quarter. This wand has 7 charges. This wand has 7 charges. Force Missile Mage build. The shield spell, which is available to wizards at level 1, could have saved your party's arcane caster. " The rules for rolling damage clearly states, "If a spell or other effect deals damage to more than one target at the same time, roll the damage once for all of them. Notes: Resistance: Force, Warding, Jewelry. For your example, if a magic item grants 1 to spell DC, +2 spell attack rolls and +2 to spell damage, then due to its wording it would increase spell damage by 2 whenever damage from a spell is calculated. Grenades slowly. You can cast the light cantrip. answers about the rules of Dungeons & Dragons (fifth edition). Use of the magic missile spell creates up to five missiles of magical energy that dart forth from the wizard's fingertip and unerringly strike their target. If he says no, then research magic Missile the Purple version. Magic Missle doesn't require an attack roll. Since you're already 5 in Rogue, it makes you feel more like an arcane trickster too. Since magic missile doesn't require an attack roll, it won't proc the effect. Magic Missile is perhaps the second most iconic and popular arcane spell in Dungeons and Dragons (D&D). A dart deals 1d4 + 1 force damage to its target. Rollback Post to Revision RollBack You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere. A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. So the orb needs to hit at least 77% of the time to do as much damage as missile. ) It’s an automatic hit 2. DESCRIPTION. MOT. Is that correct? And lastly. Any time you are targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a d6. While the actual magic missile is a bolt of force, the appearance is highly variable. We put together a few p. Each dart hits a creature of your choice that you can see within range. For 1 charge, you cast the 1st-level version of the spell. If the attack roll for any missile is a 1. Magic Missile Trap: An enchanted object that releases a barrage of darts when disturbed. A level 15 sorcerer will have 15 sorcery points. On a hit, the missile does 2d4 force damage. Magic Missile 5E is a 1st level evocation spell, which is only natively available to Sorcerers, and Wizards. When you do so, the damage you take from the attack is reduced by 1d10 + your Dexterity modifier + your monk level. These are the best DnD magic items 5e: Bag of Holding 5e – A solid DnD storage option. Wands. With a 6th level Magic Missile, our wizard would fail 94% of the time. For magic missile, this happens once. It's a guaranteed kill of a minion or an atrocious 4 damage to a larger creature. A missile of magical energy darts forth from the character's fingertip and unerringly strikes its target. Shield instantly gives you +5 AC and Magic Missile immunity for 1 round of combat. Romnonaldao • 4 yr. A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d6+1 points of force damage. At each level after 1st, the force missile mage gains new spells per day (and spells known, if applicable) as if he had also gained a level in an spellcasting class. Magic Missile. I wish to confirm my readings of the rules. Much better damage, choose your damage type. Homing Beacon: A modified Magic Missile that acts as a tracking beacon on a hit target. cast the 1st-level version of the spell. So magic missile is just the best, at low levels, against high-AC enemies. It gives any character a reliable fallback option. Say there are two creatures, one (let’s call it A) in clear arrow path and the other (let’s call it B). To elaborate a bit, ". The darts all strike simultaneously, and you can direct them to hit one creature or several. You create three glowing darts of magical force. Though I believe I cast magic Missile 3 times total across 20ish rounds of combat. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters. I think that means that at least RAI, the answer is yes, you could use Magic Missile or any other spell that requires sight within a range of your blindsight. "A dart" means "one dart" because dart is a singular noun. Our DM clearly hadn't thought about it. Simply put if you cast magic missile you don’t roll 3d4+3 you roll 1d4+1 and apply it to each dart. It’s only edged out of first place by the cinematically satisfying explosive arcane Fireball spell. You create three glowing darts of magical force. Three glowing darts are an awe-inspiring force. Magic Missile. The caster can shoot the arrow with magic, and it strikes any visible target the caster designates. The metamagic increases the spell level by +1. Yes, in Fifth Edition magic missiles hit their target(s) unerringly. 1 Action: 5th level magic Missile, transmuted to the damage type of Immolation, so Fire. Taking a deep breath, a human covered in. 95. The Magic Missile SPELL creates 3 darts, which magically fly and impact their targets simultaneously. Swift Shield (Sp): A force missile mage realizes the need to defend himself against the magic missiles of other spell casters. Blur is a common defensive spell for sorcerers and wizards who want to avoid projectiles or melee damage. Now, I know that at higher levels, magic missile is kind of pointless (except against multiple low-health enemies). you also progress in spell slots as normal if you multiclass. Neither does any additional character option / feats / etc. Now if the usage of the focus wasn't a concern here, going based on 2 sage advices, arcane firearm would benefit 1 of scorching ray's beams, but every dart from magic missile. Dungeons & Dragons, D&D, their respective logos, and all Wizards. The thing about Shield & Magic Missile is that Shield causes Magic Missile to automatically miss. 5 damage per round, and a basic healing potion will heal 7 per round; we don't know enough about your situation to tell you how well this would work, but it could be pretty effective, especially in concert with casting invisibility or darkness to give yourself time to heal. Junk that ruling and apply the boost to just one of the missiles like a reasonable DM, and you get a total of 21. If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in. On a hit, this spell does 8d4, average of 20. You can find the definition of an attack in the Player's Handbook (p. " denotes that there is an attack roll as a requirement to proc the effect. They are 2 distinct and different actions. A magic shop – as the name indicates – is supposed to feel magical, so the first thing you need to think about when running a magic shop is how to convey that the shop is extraordinary. To install the Plutonium module, and start using all of 5etools' content in your game, paste the manifest URL [ current / v10 / v9] into your Foundry server's module installer. A dart deals 1d4 + 1 force damage to its target. A dart deals 1d4 + 1 force damage to its target. g. This spell has no effect on undead or constructs. ” After that sentence, the description tells how higher-level magic users shoot extra. Range: 150'. It is a more resisted type of damage, but you can also take elemental adept fire to change that. Add Hexblade's Curse and you get 100 average, assuming levels 11-12, 108 for 13-16 and 116 for 17-20. A dart deals 1d4 + 1 force damage to its target. On a 1 to 5, the tarrasque is unaffected. 30 x 1d4+1. It requires either a high intelligence score or being an elf, and only works for prepared spellcasters with spellbooks. ) a second time. • Add 1 new playable race, the mysterious Verdan, and 5 new. Thus, it is no wonder that a cabal of arcane spellcasters focuses their studies on this spell, determined to perfect its casting technique above all others. Cast as a second-level spell, Magic Missile ties Scorching Ray’s (admittedly estimated) average damage of 14 per cast. The difference is that Power Surge is applied "once per turn" while Empowered Evocation is applied "one damage roll", and magic missile is RAW a single damage roll, despite that most groups likely choose to roll multiple dice (it's written as rolling 1d4+1, once, and that result applies for each missile - people roll it as 1d4+1 for each. What Is Magic Missile? Magic Missile is a 1st level Evocation spell that creates three magic bolts that deal damage to designated targets. 20 Intelligence. Alternatively to artificer you can just go chain warlock 3 and an imp/sprite can use wand of magic missile as your bonus action. That. RAW Hex would trigger because Magic Missile uses a attack, even if it doesn't use a attack roll. The magic missile spell gets the Arcane Thesis feat too: reducing the cost of its metamagically enhanced forms by a further spell level. $egingroup$ I think that's a restricted view. The darts all strike simultaneously, and you can direct. It deals a small amount of force damage to a target, and does not require an attack roll. Each chosen target hit by the missile would take 2d6. It requires vocal and somatic components and takes an action to cast. Normally magic missile does (1d4 + 1) * 3 at first level. 6 MM spells, if CL9 5 missiles per cast. Each wand holds a spell of a certain level, determined when the wand is created. The rules for Magic Missile are found in the Players Handbook on page 257. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. 5 total damage. 246): Damage Threshold. Magic Missile (1st-Level Spell; Requires a Spell Slot). Evocation: 1 st Level. These spells aren’t separate spells you gain as a spell known from your spellcasting class, but rather mythically. The caster can shoot the arrow with magic, and it strikes any visible target the caster designates. Specifically on the first benefit of Hexblade's Curse. As a bonus action, a sorcerer can convert sorcerer points into a spell slot. The real question. A comparison for a similar case is fireball and scorching ray on draconic sorcerers of gold brass or red descent. In the spell description it says a target you can see. A 2nd-level force missle mage can cast Shield once per day as an immediate action. For 1 charge, you cast the 1st-level version of the spell. After some time, they finally arrive, surviving your dungeon through sheer luck. Each dart targets a creature of your choice that you can see within range. This means that with one level into hex blade warlock and 10 levels in evocation wizard and potentially maxed. Since each magic missile, or dart, is not an area of effect damage, each one does its own 1d4+1 damage. stun, etc. [OC] I'm composing a massive royalty-free DnD symphonic library, free and open to the entire community to support streaming, youtube, and monetized community content. When cast it creates three darts of force that can hit a creature within 120 feet. Most wands are wood, but some are bone. Each dart hits a creature of your choice that you can see within range. Y. So what this is saying is that the wizard will ignore the illusion if they cast magic missile but not if they cast fire bolt. In ad&d it was even deadlier as it didn't need to take up a higher spell slot to gain more missiles, so a 10th level wizard would have a terrifyingly powerful first level spell. By rule, magic missile doesn’t involve an attack, but as DM, you’re empowered to ignore/change rules. S. So on average, 108 damage, assuming 20 cha, 20 int. The reason the PHB uses "sources of damage" instead of "each time hit" is because some damage sources use a saving throw instead of an attack roll, or automatically cause damage. The wand regains 1d6 + 1 expended charges daily at dawn. The game World of Warcraft has a quest based on this phrase, I Shoot Magic Into the Darkness. ago. 1st lvl magic missile: 3d4 + 3 (3 rolls) 2nd lvl (4 darts): 4d4 + 4 (4rolls) 3rd lvl (5darts): 5d4 + 5 (5 rolls) etc. It can also be used in place of a ranged basic attack. )Yes. Command: While holding the wand, you can use an action. Wizard's Spell Compendium Vol 2. Thsts just plain wrong. Each dart hits a creature of your. Homing Beacon: A modified Magic Missile that acts as a tracking beacon on a hit target. Big objects such as castle walls often have extra resilience represented by a damage threshold. Use code FIREBALL with G-FUEL for 30% off this week:. The missile strikes unerringly, even if the target is in melee combat, so long as it has less than total cover or total concealment. This damage might sound extremely vanilla, but it can really be thought of as raw magic so powerful that it needs. Magic missile is meant for killing other wizards. Magic Missle - "three glowing darts" Mordenkainen's Sword - "sword-shaped plane of force", "the sword appears" Otiluke's Resilient Sphere - "sphere of shimmering force" Shield - "invisible barrier of magical force" Spiritual Weapon - "floating, spectral weapon" Tenser's Floating Disk - "circular, horizontal plane of force"Only if the item says it casts a spell, apparently . When you cast this spell using a spell. For instance, if Umara casts magic missile using one of her 2nd-levei slots, that magic missile is 2nd level. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. Now, tabletop RPGs like Dungeons and Dragons aren’t the easiest thing to replicate with machine learning. LouryWindurst • 8 yr. - Reflective Carapace. Magic Missile is wierd, if you roll a 3(1d4+1), then each individual dart deals 3 points of damage, rather than rolling the dice separately for each. Magic Resistance: The hag has advantage on saving throws against spells and other magical effects. As others have mentioned, you cannot just choose to do nonlethal damage with, say, a magic missile or fireball spell. But what you actually should be doing is rolling 1d4+1 and multiplying it by the number of darts striking a target. Inanimate objects are not damaged by the spell. A insubstantial, magical glowing arrow is created, which hovers next to the caster. Unless your dm is specifically allowing it, arcane teickster doesn't have access to magic missile except the spells you learn at levels 8, 14, and 20. I was really thinking about upcasting this to 2d8 per hit, then running in for a point blank upcast magic missile the next turn. ago. But what you actually should be doing is rolling 1d4+1 and multiplying it by the number of darts striking a target. At 3rd level Magic Missile does (1d4+1)*5, average of 17. Magic Missile, in all its iterations in all different editions except for Fourth Edition pre-Essentials errata, always hits its mark as long as something isn't preventing it (such as the spell Shield, which explicitly calls the spell out as being blocked, or force resistance or other antimagic shenanigans) and is within line. This wand has 7 Charges. Expected DPR for magic missile with one missile is 3. Firebolt before level 5. Physical Description. A. Using your 9th-level spell slot on magic missile is a terrible idea. Compendium - Sources->Player's Handbook. Your children, like it or not, are attracted in their weaker years to the occult, and a game like D&D fuels their imagination and makes them feel special, while drawing them deeper and deeper into the bowels of El Diablo! This afternoon, the Dead Alewives' Watchtower invites you to sit. On a 6, the tarrasque is unaffected, and the effect is reflected back at the caster as though it. From Acquisitions Incorporated, page 76. The Magic Missile Spell. It is a 30 plus year old name with strong van painting vibes. Start 3 levels of artificer battle smith and give your SD wands of magic Missile to use as your bonus action and get heavy armor+ con proficiency. Scorching Ray with some accuracy buffs would be better, but against a high AC target magic missile is better. So do I just reduce the 7 damage that the missile. Missile does 10. draconic ancestry, you can add your Cha-risma modifier to one damage roll of that spell. To break things down, your main components for creating a magic shop in 5E are 1) the shopkeeper, 2) the shop itself, and 3) the shop’s inventory. Each dart hits a creature of your choice that you can see within range. Yes, it'd be funny, but in the way that fighting with a rubber chicken is funny; it's just so clearly bad and inefficient that you can't help but laugh. Think of it like the Patronus charm from Harry Potter. Magic missile is cool. A spell does the damage it says it does. There's nothing unclear about Magic Missile's wording, either. ” Wild Magic Surge (p. The target is an enemy wizard and his 2 bodyguards. Shield allows you to cast it as a reaction when you are "targeted" by magic missile, although exactly how you know is not specified. A dart deals 1d4 + 1 force damage to its. If we assume the average PC misses 30% of the time and crits on a natural 20, a 1d8 damage cantrip works out to an average of 3. The missile strikes unerringly, even if the target is in melee combat or has less than total cover or total concealment. Which means that there are several feats and features that can improve the damage, since they only effect one damage roll. The party size became pretty easy to manage for combats, but one thing i could never get right is magic items. 257) states that the missiles strike more than one target at the same time: The darts all strike simultaneously . If you go RAW you now roll 1 damage roll and apply the same result to all targets, meaning all targets get the same amount of damage. Each dart hits a creature of your choice that you can see within range. Specific parts of a creature can't be singled out. From D&D Wiki. You gain a +1 bonus to saving throws while you wear it. A archer has to roll to see which target they choose. The missile strikes unerringly, even if the target is in melee combat or has less than total cover or total concealment. Obviously, we all know hex + hexblade's curse for 1d6 + proficiency, but I want to know what other features would complement this build. Weapons and Armor Proficiency: Force missile mages gain no new weapon or armor proficiencies. 5] There's a Pathfinder Metamagic feats that allows a spells damage dice to be increased by 5. In my campaigns, Magic Missile is a "signature spell", one of those spells that is different for every caster. Jeremy Crawford has confirmed this:True, but the difference is that the arrows are self propelled, kinda like a Magic Missile. 5 damage per missile, or 11 if all focused on the same target. Sign In Register. If the boss has elemental weaknesses, Chromatic Orb is probably the best single target damage spell. Vision: The sense or ability of sight, or something seen, an object perceived visually. For wizards, its popularity might outpace any other spell in the game. It does damage & isn’t friendly. 1st level magic missiles + transformation + spiritual weapon should be 17. <a title="The Ultimate Magic Missile 5e Guide:. Thunderwave doe 3d8 damage, half on a successful Con save. Magic Missile, in all its iterations in all different editions except for Fourth Edition pre-Essentials errata, always hits its mark as long as something isn't preventing it (such as the spell Shield, which explicitly calls the spell out as being blocked, or force resistance or other antimagic shenanigans). Class: Magic-User. Meaning you have a minimum of 2-5 damage per target if you. Skorm_S_S. 1) I never said magic missile would work, I already know it wouldn't for the exact reason you said. This wand has 7 charges. The Magic Missile Spell. For 1 charge, you cast the 1st-level version of the spell. It’s only edged out of first place by the cinematically satisfying explosive arcane Fireball spell. 5 damage. Draconic Bloodline Sorcerer 6 gets us Elemental Affinity (Fire) which. While, the arcane Fireball spell is a sledgehammer, on the battlefield Magic Missile is the surgical strike. It is the 5etools platform of choice for VTT integrations. The first sentence now ends as follows: “. Correction. You create three glowing darts of magical force. Magic Missile, while being a single spell, is multiple projectiles, so technically each is it’s own “magic effect”. If the attack roll scores a critical hit, the target of. Radiant Soul doesn't do anything during this step of the spell's resolution. For each additional action you use when Casting the Spell, increase the number of missiles you shoot by one, to a maximum of three missiles for 3 actions. Specific parts of a creature can't be singled out. It cannot miss or be avoided. A missile of magical energy darts forth from the character's fingertip and unerringly strikes its target. I'm not familiar with 5e though, so don't take my word as absolute. Spirit Shroud: (3rd-level necromancy, 1 bonus action, Self, Concentration, up to 1 minute, V/S) When you hit a creature within 10 feet with an attack, deal an extra 1d8 radiant, necrotic, or cold damage (your choice upon casting). Each dart hits a creature of your choice that you can see within range. So yes, Magic Missile hits because Magic. Find out the casting time, range, components, duration, school, and damage of this spell, as well as the opinions and questions of other players on D&D Beyond. Each dart hits a creature of your choice that you can see within range. 1st-level evocation Casting Time: 1 action Range: 120 feet Components: V, S Duration: Instantaneous You create three glowing darts of magical force. Magic Missile You create three glowing darts of magical force. One charge will cast the base (first level) version of the spell; every additional charge used for a casting increases the spell. Jim's Magic Missle needs an attack roll for each dart, and interacts very unfavorably with disadvantage. if your Spell Attack bonus is +10 and your opponents AC is 18). Personally, my ruling would be, "No, magic missile is not a ranged weapon attack, therefore it does not count. It's the worst damage of any (leveled) spell in the game. It creates 3 darts. While holding it, you can use an action to expend 1 or more of its Charges to cast the Magic Missile spell from it. Let me know which option you think is best or most correct. No, in the specific case of Magic Missile. Nowif you look at something like bestow curse instead, the wording is “your attacks and spells deal an extra 1d8 damage” so it would only be 1d8 damage on top of the missile damage. (be an artificer) Take the feat that lets you apply metamagic to wands, twinspell them all. Each secondary target takes 1d4+1 points of damage, as if struck by a single magic missile. Magic Missile Barrage (4e Power) 4e Creatures 4e Classes 4e Races and Race Variants 4e Other. Fun fact, Disintegrate, a sixth level, save-or-suck spell deals an average of 75 damage. The first recorded instances of its use was by the ancient gold dragon Ormar, who had a penchant for shaping into human form to pursue the study of magic. ) Jim's Magic Missile. It would be worse than using magic missile for single target using the twitter ruling (min damage with it is 28, max damage for Cone of MM's 5d4+5+Int is 30). Broom of Flying 5e – Lets you take to the skies. . Another thread I was in got nearly derailed by a discussion about Magic Missile, and I've got a few questions about the spell and how it works, or at least, how you all choose to play, since I kind of feel like it's mostly a personal decision, since the difference between the options doesn't have a major impact on gameplay. Last level, maybe another level in warlock for some invocations. When attacking with a weapon, you add your ability modifier--the same modifier used for the attack roll--to the damage. When you cast this spell using a spell slot of 2nd. Re: Help me build Captain Magic Missile, please. In front of your fireplace, you hear the distant sound of adventurers fighting in your dungeon and sigh. So yes, Magic Missile hits because Magic. Re: Magic Missile Machine Gun. A dart deals 1d4 + 1 force damage to its target. For example, the Ranger spell Lightning Arrow. So like, 8(d4+1)+ 8(2d8) necrotic damage. The darts all strike simultaneously and you can direct them to hit one creature or several. Jim's magic missile was an evocation spell similar to magic missile, but riskier and potentially more powerful. If you cast Magic Missle with a 9 th level slot, it's a 9 th. RAW Hexblade curse would trigger because it looks for damage rolls and Magic Missile uses 1d4+1 damage roll. Some are spell attack rolls, some are saves by the target. Magic missile is basically an AoE spell with a max number of targets. Sleep, color spray, magic missle, and burning hands are great battle spells. Hey guys, this may be my most op dnd 5e build to date, so let me know what you think of it in the comments. Enhancement from implement (special rule from power) Item bonus from Staff of Missile Mastery (special rule from the item) Vulnerability on the target. Radiant Soul allows you to modify one of those times. Song Lyrics: Narrator: Dungeons and Dragons. You have 13.